![]() ![]() But how much will this ride cost to develop? It may very well not be a sustainable business decision to keep this ride up and running, so it’s your job to balance fun and profits (which is coincidentally a fantastic analogy for making video games). The entire premise is a constant give-and-take, balancing the enjoyment of the visitors with ensuring the park is generating enough money.įor instance, if you create an impressive ride that towers over anything anyone has seen before, it will no doubt be fun. Or, as Creative Director Johannes Reithmann describes to Inverse, “What if you could get shot out of a cannon across the whole park?”īut beyond the creation component is the management aspect, which will allow you to run the theme park while ensuring it’s a profitable business. Maybe you’d like a Kraken to juggle submarines found at a children’s ride. Perhaps you want to connect several Ferris wheels to one another to make a gigantic rotating loop of destruction. The main goal in Park Beyond is to create the wackiest rides possible - even if they aren’t possible in real life. ![]() Oftentimes, games like these are designed with PC in mind, but Park Beyond will be approachable from a control standpoint, even on console. Both are interwoven throughout the 30-hour single-player campaign, which will feature choice-based missions that give you agency to create what you’d like.Īs for the creation aspect, Limbic is aiming to make it as user-friendly as possible across all platforms. There will be two main gameplay components: The park creation, and the management aspect. Park Beyond seems like it was inspired by all those YouTube thumbnails where the track is photoshopped out of the picture so it looks like the train jumps the tracks.Here, you can see how easy it is to create coaters. Check it out below to see all the zany action and to get a glimpse of the ride-builder tool style: While the Park Beyond release date was delayed, a new trailer was dropped today that debuted as part of Gamescom’s Opening Night Live. Players will be encouraged to break the laws of physics and build rides that would be impossible in the real world. Instead of going for realism, like in the popular RollerCoaster Tycoon series or the ultra realistic NoLimists 2, Park Beyond instead is going a different direction and leaning into the realm of fantasy. Thanks to accessible controls and a story-driven campaign mode, players will get to learn the ropes of park management and build increasingly crazy rides and modular coasters. Along with Phil, the enthusiastic park veteran and Izzy, the stern but friendly executive and a host of other colorful and passionate characters, players will pave the way to a successful and profitable park company. Players can create rides they have always dreamt about but that couldn’t exist in real life. “In PARK BEYOND players can create the park of their dreams, without being held back by gravity! As the newly-hired visionary architect for a struggling company, players will be able to create mind-twisting theme parks. The official Park Beyond website describes the game as: However, today it was announced the game will release on PC, PS5, and Xbox Series X|S next year, in 2023. ![]() This unique new approach to the amusement park builder style game made its debut as part of Gamescom Opening Night Live 2021 with a slated release date for 2022. ![]() Gamers and coaster enthusiasts who were looking forward to playing the newest theme park management game are going to have to wait a little while longer – the Park Beyond release date has been delayed. ![]()
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